Tapping the move button and attack button really fast simultaneously will cause a warlock to deal a lot of damage in a short amount of time, which is why the warlock is the strongest damage dealer. Put unknown and perhaps interesting stuffs here. Skills allow for healing, stuns, AOE (damage and also sleep, sleep heals allies) and damage. Skills mainly use MEN, with some STR and INT. Has the ability to heal allies, which is typically unique to it only (there are exceptions, but none are common, nor do they heal much: Ranger's heal and Warlock's Blood Curse with a passive). Unique Magic/Melee class hybrid mainly for support purposes. Skills allow for summoning minions that attack enemies (Hell's Pawn) or provide armor (Bard), heal (through Blood Curse and related stuff), slow, stun and damage. Mainly offensive with the majority of skills doing damage. Magic Class that carries the highest damage capability of all the classes (this applies for average damage only). Skills allow for summoning of minions that can attack (a bear) and heal (nature thing), slow (they cannot move, but can attack) and damage. Uses DEX and STR for skills (unconfirmed) Unadvised to use due to the low damage output and moderate healing capabilities, which is easily beaten by Priests. Ranged Class which is the weakest of ALL classes. Skills allow for Stealth (which increases the next attack's damage), increased damage, damage attacks (which can go to ridiculously high amounts with the right build and setup) DOT (Poison) (Damage over Time) and slow. Mainly relies on DEX and some STR for damage. Has highest burst damage capability and high evade chance(with buffs): can one shot red star monsters with the right build (later game). Melee Class that has the 2nd highest damage output (behind Warlocks). Can wield 2H weapons or a melee weapon with a shield. Skills allow for increased damage, increased defense (physical and magical are separate), attacks with some good range, and stun (Shield required). Skills use mixtures of VIT, STR and DEX with some INT. Certain skills allow damage through defense (Molten Armor). Melee Class that is well rounded, with good offensive and defensive capabilities. Can wield Two Fisted (2 Handed or 2H for short), dual wielding (two melee weapons) and usage of a shield with a weapon. Skills allow for stun, slows, AOE (area of effect), counterattacks, increased attack speed, and HP regen (through damage). The majority of skills use STR, with some emphasis on VIT only 2(?) skills that use DEX. Melee Class whose skills focus on brute strength (mainly). This is general stuff, nothing too specific. At the beginning of the game, the player is given the choice between six classes for Kiyan:
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