Hit - kite - watch it telegraph its attack - reach - hit - until dead. Rumblers go down from laser rapier with amazing ease. Even if you use melee weapons, just learn the dance and go on. You can safely slay every enemy type in the game without taking any damage, or with as little as possible. Enemies are not that hard (I played on hard 'cause easy is for wimps, normal for pedestrians and impossible for masochists) and in time they became just a nuisance. Yea, you could sneak up on enemy and make a surprise hit, but you can't avoid most of the combat. Not a very "survival horror", innit? And stealth is nonexistent. Turrets, large groups of enemies, you are expected to wipe them all. Level designer expects you to destroy or hack those turrets head on. When the game threw me at two laser turrets for the first time I thought: there should be some way to bypass or circumvent them, some alternate routes - like in Thief or DE1. Game rarely offers you a flanking route or alternate path to your goal. Game surely looks good, both graphics and style wise.īut gameplay is something that I have mixed feeling of. In one occasion I needed some particular chemical, so I checked three or four chemicals storages on different decks and had no problem reaching them as fast as possible. ![]() Levels are huge and mazey, and at first it's easy to get "where the fuck should I go" state, but after some time of wandering around things start to make sense. Every characters gets a userpic in email and this is a nice little touch. Liked audio logs, most of it game-wise useless but helps with immersion. Plot is good, and while at the first glance it looks like mix of Alien and generic zombie stuff in space, it's little bit deeper, with interesting twists. I didn't play it before because people around often compare SS2 and Bioshock and I'm not really a fan of the latter. Finished SS2 for the first time just yesterday and decided to share my extremely important™ opinion with everybody.
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